Automotive & Prop Design.
Real-time Assets for Games & Visualization.
Optimized for Real-time
Clean Topology
Unity & Unreal
Contact
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Specialized 3D modeling for vehicles, products and mechanical assets, combining accurate modeling with clean topology and production-ready workflows — from CAD data and reference images to final optimized meshes.
Transforming high-detail assets into efficient, game-ready models for mobile, PC and real-time applications. From retopology and mesh optimization to UVs, texture atlases, LODs, materials and draw-call reduction, every asset is prepared with performance in mind.
From high-poly and CAD data to optimized, production-ready 3D assets. I specialize in converting complex CAD models and real-world references into clean, efficient assets for games, configurators, marketing and real-time visualization.
Featured Work
Automotive
Prop
Automotive
Automotive
Prop