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This is the 16th car of a collection of 23 classic vehicle made in 2016. This asset is a low poly model, using a single texture. There are also emissive meshes which can be used or easily removed if not needed. Those are also using the same atlas and if you are using only unity , you go to the prefab editor and remove the unwanted parts.
For the headlights and tailight, the light is coming from a spotlight, which is also present in .unitypackage file but is missing from the other format because each render engine is different. So, to add some light in the front and the back of the vehicle, be sure to place a spotlight
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